Effect Scaling Done

For a while now, it’s bothered me that effects didn’t scale depending on unit size. What I mean to say is, that if you had a debuff on an enemy unit of normal size, the effect would show up the same size on a unit much larger, which would of course, make it barely visible.

Well, I’m glad to say that I’ve added effect scaling for all effects! No small feat, as at this point there’s well over 100 effects and debuffs.

The gif on the left shows some imps using their ability, Fiendish Covenant. The imp sacrifices itself to heal a nearby low-health demon. As you can see, the heal effect scales depending on the size of the unit effected.

Neutral Monsters
New Resource Bars
New Caster VFX
New Ult - Gravity Bomb