Map Update

Recently I converted the game from using mostly the legacy diffuse shader (Unity terminology) to the standard shader, and part of this involved updating the main map for the game.

Previously, I’d just been calling it ‘The Forest Map’, but as of today, it is now ‘The Forest of Rimnir’, a character we’ll hope to introduce later on in the game.

I’m working on updating more of our old maps to the new format, so keep your eyes open for when those come around. Check out the below images for a full-sized before and after comparison.

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